At the GDC, Microsoft's keynote address listed a lot of new and exciting things coming up for 2008. At the end of the presentation, it was announced that Gears of War 2 was coming out for the 360 this November.
I couldn't be less enthused.
Gears of War was, arguably, the top game for 2006. As a gamer, I wanted to know about it, see if it was something I would want to play. The best way for me to find out something like that, of course, is to try out a demo. However, they didn't see fit to release a demo, preferring, as they said, to concentrate their efforts on supporting the game (DLC and patches as needed). Although, what I found interesting, is a press conference, when a reporter asked lead designer Cliff Bleszinski how he thought to convince people to buy the game without a demo. "CliffyB's" response? "Have you played the game?" As if he was completely unaware of the irony of his statement.
So, without a demo to go by, the next best thing is a gameplay video. I found one that happened to show some dialog between a couple characters as they were between battle segments. In just a couple short minutes of video, I heard enough foul language to make me feel physically ill. And then it got to the gameplay. "Bloody" and "violent" don't even begin to describe it. And, to be honest, I don't want to go into too much depth trying to describe it.
I've heard plenty of justifications for all of this, usually revolving around how it makes it more "realistic". If I were fighting a swarm of evil monsters, I could probably expect those fighting along with me to drop a few swear words. Even though I try not to use such language, I might be so inclined to do so myself. The next time I'm in that situation, I'll let you know. And if I were taking a chainsaw to an alien, chances are there would be a lot of blood and body parts that wouldn't magically disappear when the enemy dies.
My response to this, though, is simple: this isn't reality. It's a game. It's how I choose to be entertained. Call of Duty and Halo managed to be entertaining first-person shooters without spraying the screen with blood or setting new high levels of fps (f-words per second), so yes, it can be done.
CliffyB gives me the impression of a boy who never grew up, who never learned things like "restraint" and "temperance". His over-the-top swear- and gore-fest of a game does little to assuage that.
Of course, I speak only for myself. As I said, the game did very well. Of course, so has the Grand Theft Auto series. (Heck, The Jerry Springer Show is still on the air.) I make no attempt to account for the tastes of the masses. I'm sure Epic Games will hardly notice my lack of purchase. My only regret is that I may have very few people to play with this November when my Friends List is a long series of "Playing Gears of War 2", much like it was back on "Emergence Day" when it was almost all "Playing Gears of War".
Maybe then, though, I'll finally have some time to finish up Blue Dragon or Lego Star Wars...


I've decided that I need a break from Halo. For the past two weeks or so, I haven't been having very much fun. It seems that every game is an exercise in frustration. I can't seem to do anything.
So what am I playing? Well, I've been playing a lot of that other FPS, Call of Duty 4. Not that I'm especially skilled in that game either, but I'm not alone in suck. Actually, it was kind of interesting. Although I was consistently on the losing team, I was also consistently one of the highest scorers on my team. And, as the team of random people and I were getting pwn3d, we were co-miserating as to how we couldn't seem to do anything against the other team. I'm going to keep plugging away at it and see what happens with me, because there's a tournament at a local Play 'n' Trade in which I'm half-considering embarassing myself.
I also decided to pick up a copy of Burnout Paradise. I had been waiting for a Best Buy coupon or something to save a few bucks, but I decided I'd go ahead and get it with some Christmas money and jump in. It is quite a bit different than the rest of the Burnout series, and while I do miss a lot of the game types from the old games, I do like what they've done with the new game. And, as a big plus, on my very first night driving around Paradise City, I get an invite from another Geezer, who invites a few more, and we spend the night doing challenges around the city. The challenges are great, because they give you a reason to be together in a party besides just randomly driving around the city. The races are a little annoying, though, for someone new to the city; not knowing where or when to turn, I was totally lost in every race we tried (and the GPS didn't seem to help me get there). Plus, turning is pretty difficult until you get the hang of it — and I definitely don't have the hang of it yet. I think it didn't help that I was playing PGR3 with my son earlier in the day, because the driving style is completely different — not to mention the e-brake button in PGR is the boost button in Burnout, which although seems like a little thing, when you're trying to get used to the turns and when to brake and when to boost, it's not. (It's like going from COD to Halo in the same day; consider yourself lucky if you don't end up blowing up a Warthog underneath you because you threw a grenade instead of boarding it.) I also discovered a disadvantage in racing for a newbie — although the host can give everyone the same car to supposedly put everyone on the same page, if you haven't taken that car to the repair shop personally (which, if you've never seen that car before because you just started playing that game, you won't have), you'll have a beat-up version of it that blows up with the slightest hit.